Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--Botpack.UTCreatureChunks | +--Botpack.UTPlayerChunks | +--Botpack.UTHeads | +--Botpack.UT_HeadFemale
00001 //============================================================================= 00002 // ut_HeadFemale. 00003 //============================================================================= 00004 class UT_HeadFemale extends UTHeads; 00005 00006 00007 #exec MESH IMPORT MESH=HeadFemaleM ANIVFILE=MODELS\headfemale_a.3D DATAFILE=MODELS\headfemale_d.3D X=0 Y=0 Z=0 00008 #exec MESH ORIGIN MESH=HeadFemaleM X=0 Y=0 Z=0 YAW=64 PITCH=64 00009 #exec MESH SEQUENCE MESH=HeadFemaleM SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=HeadFemaleM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=FMT1 FILE=MODELS\headfemale.PCX GROUP=Skins 00012 #exec MESHMAP SCALE MESHMAP=HeadFemaleM X=0.07 Y=0.07 Z=0.14 00013 #exec MESHMAP SETTEXTURE MESHMAP=HeadFemaleM NUM=1 TEXTURE=FMT1 00014 00015 defaultproperties 00016 { 00017 Mesh=LodMesh'Botpack.HeadFemaleM' 00018 }