Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--Botpack.UTCreatureChunks | +--Botpack.UTPlayerChunks | +--Botpack.UT_FemaleArm
00001 //============================================================================= 00002 // ut_femalearm. 00003 //============================================================================= 00004 class UT_FemaleArm extends UTPlayerChunks; 00005 00006 00007 #exec MESH IMPORT MESH=femalearmm ANIVFILE=MODELS\femalearm_a.3D DATAFILE=MODELS\femalearm_d.3D X=0 Y=0 Z=0 00008 #exec MESH ORIGIN MESH=femalearmm X=0 Y=0 Z=0 YAW=0 PITCH=0 00009 #exec MESH SEQUENCE MESH=femalearmm SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=femalearmm SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=femalearmT FILE=MODELS\femalearm.PCX GROUP=Skins 00012 #exec MESHMAP SCALE MESHMAP=femalearmm X=0.08 Y=0.08 Z=0.16 00013 #exec MESHMAP SETTEXTURE MESHMAP=femalearmm NUM=1 TEXTURE=femalearmT 00014 00015 defaultproperties 00016 { 00017 Mesh=LodMesh'Botpack.femalearmm' 00018 CollisionRadius=25.000000 00019 CollisionHeight=6.000000 00020 }