Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Engine.Carcass | +--Botpack.UTCreatureChunks | +--Botpack.UTPlayerChunks | +--Botpack.UTHeart
00001 //============================================================================= 00002 // UTHeart. 00003 //============================================================================= 00004 class UTHeart extends UTPlayerChunks; 00005 00006 auto state Dying 00007 { 00008 00009 Begin: 00010 LoopAnim('Beat', 0.2); 00011 Sleep(0.1); 00012 GotoState('Dead'); 00013 } 00014 00015 defaultproperties 00016 { 00017 Mesh=LodMesh'UnrealShare.PHeartM' 00018 CollisionRadius=14.000000 00019 CollisionHeight=3.000000 00020 }