Botpack
Class UTHeart

source: e:\games\UnrealTournament\Botpack\Classes\UTHeart.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Engine.Carcass
            |
            +--Botpack.UTCreatureChunks
               |
               +--Botpack.UTPlayerChunks
                  |
                  +--Botpack.UTHeart
Direct Known Subclasses:None

class UTHeart
extends Botpack.UTPlayerChunks

//============================================================================= // UTHeart. //=============================================================================
States
Dying
State Dying Function Summary



Source Code


00001	//=============================================================================
00002	// UTHeart.
00003	//=============================================================================
00004	class UTHeart extends UTPlayerChunks;
00005	
00006	auto state Dying
00007	{
00008	
00009	Begin:
00010		LoopAnim('Beat', 0.2);
00011		Sleep(0.1);
00012		GotoState('Dead');
00013	}
00014	
00015	defaultproperties
00016	{
00017	     Mesh=LodMesh'UnrealShare.PHeartM'
00018	     CollisionRadius=14.000000
00019	     CollisionHeight=3.000000
00020	}

End Source Code