Botpack
Class UTBanner

source: e:\games\UnrealTournament\Botpack\Classes\UTBanner.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Botpack.UT_Decoration
            |
            +--Botpack.UTBanner
Direct Known Subclasses:None

class UTBanner
extends Botpack.UT_Decoration

//============================================================================= // utbanner. //=============================================================================

Function Summary
 void beginPlay()



Source Code


00001	//=============================================================================
00002	// utbanner.
00003	//=============================================================================
00004	class UTBanner extends UT_Decoration;
00005	
00006	#exec MESH IMPORT MESH=utbannerM ANIVFILE=MODELS\banner_a.3D DATAFILE=MODELS\banner_d.3D X=0 Y=0 Z=0
00007	#exec MESH LODPARAMS MESH=utbannerM STRENGTH=0.5 
00008	#exec MESH ORIGIN MESH=utbannerM X=0 Y=0 Z=0 PITCH=0
00009	#exec MESH SEQUENCE MESH=utbannerM SEQ=All    STARTFRAME=0   NUMFRAMES=200
00010	#exec MESH SEQUENCE MESH=utbannerM SEQ=Sway  STARTFRAME=30   NUMFRAMES=169
00011	#exec TEXTURE IMPORT NAME=jutbanner FILE=MODELS\banner.pcx GROUP=Skins 
00012	#exec MESHMAP SCALE MESHMAP=utbannerM X=0.3 Y=0.15 Z=0.6
00013	#exec MESHMAP SETTEXTURE MESHMAP=utbannerM NUM=1 TEXTURE=jutbanner
00014	
00015	function beginPlay()
00016	{
00017			loopanim('sway',0.2);
00018			animframe = FRand();		
00019	}
00020	
00021	defaultproperties
00022	{
00023	     bStatic=False
00024	     DrawType=DT_Mesh
00025	     Mesh=LodMesh'Botpack.utbannerM'
00026	     DrawScale=0.500000
00027	}

End Source Code