Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.UTBanner
void
beginPlay()
00001 //============================================================================= 00002 // utbanner. 00003 //============================================================================= 00004 class UTBanner extends UT_Decoration; 00005 00006 #exec MESH IMPORT MESH=utbannerM ANIVFILE=MODELS\banner_a.3D DATAFILE=MODELS\banner_d.3D X=0 Y=0 Z=0 00007 #exec MESH LODPARAMS MESH=utbannerM STRENGTH=0.5 00008 #exec MESH ORIGIN MESH=utbannerM X=0 Y=0 Z=0 PITCH=0 00009 #exec MESH SEQUENCE MESH=utbannerM SEQ=All STARTFRAME=0 NUMFRAMES=200 00010 #exec MESH SEQUENCE MESH=utbannerM SEQ=Sway STARTFRAME=30 NUMFRAMES=169 00011 #exec TEXTURE IMPORT NAME=jutbanner FILE=MODELS\banner.pcx GROUP=Skins 00012 #exec MESHMAP SCALE MESHMAP=utbannerM X=0.3 Y=0.15 Z=0.6 00013 #exec MESHMAP SETTEXTURE MESHMAP=utbannerM NUM=1 TEXTURE=jutbanner 00014 00015 function beginPlay() 00016 { 00017 loopanim('sway',0.2); 00018 animframe = FRand(); 00019 } 00020 00021 defaultproperties 00022 { 00023 bStatic=False 00024 DrawType=DT_Mesh 00025 Mesh=LodMesh'Botpack.utbannerM' 00026 DrawScale=0.500000 00027 }