Botpack
Class ShockBeam2

source: e:\games\UnrealTournament\Botpack\Classes\ShockBeam2.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--Botpack.ShockBeam
            |
            +--Botpack.ShockBeam2
Direct Known Subclasses:None

class ShockBeam2
extends Botpack.ShockBeam

//============================================================================= // ShockBeam2. //=============================================================================

Function Summary
 
simulated
Timer()



Source Code


00001	//=============================================================================
00002	// ShockBeam2.
00003	//=============================================================================
00004	class ShockBeam2 extends ShockBeam;
00005	
00006	simulated function Timer()
00007	{
00008		local ShockBeam r;
00009		
00010		if (NumPuffs>0)
00011		{
00012			r = Spawn(class'Shockbeam2',,,Location+MoveAmount);
00013			r.RemoteRole = ROLE_None;
00014			r.NumPuffs = NumPuffs -1;
00015			r.MoveAmount = MoveAmount;
00016		}
00017	}
00018	
00019	defaultproperties
00020	{
00021	     Physics=PHYS_None
00022	     Rotation=(Roll=0)
00023	     Style=STY_Modulated
00024	     DrawScale=0.300000
00025	     bFixedRotationDir=False
00026	     RotationRate=(Roll=0)
00027	     DesiredRotation=(Roll=0)
00028	}

End Source Code