Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.Rim
00001 //============================================================================= 00002 // rim. 00003 //============================================================================= 00004 class Rim extends UT_Decoration; 00005 00006 #exec MESH IMPORT MESH=rimM ANIVFILE=MODELS\rim_a.3D DATAFILE=MODELS\rim_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=rimM X=0 Y=0 Z=0 PITCH=0 00008 #exec MESH SEQUENCE MESH=rimM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=rimM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=jrim FILE=MODELS\rim.pcx GROUP=Skins LODSET=2 00011 #exec MESHMAP SCALE MESHMAP=rimM X=0.3 Y=0.3 Z=0.6 00012 #exec MESHMAP SETTEXTURE MESHMAP=rimM NUM=1 TEXTURE=jrim 00013 00014 defaultproperties 00015 { 00016 DrawType=DT_Mesh 00017 Mesh=LodMesh'Botpack.rimM' 00018 DrawScale=0.150000 00019 CollisionRadius=18.000000 00020 CollisionHeight=7.000000 00021 bCollideActors=True 00022 }