Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.Pot
00001 //============================================================================= 00002 // pot. 00003 //============================================================================= 00004 class Pot extends UT_Decoration; 00005 00006 #exec MESH IMPORT MESH=potM ANIVFILE=MODELS\pot_a.3D DATAFILE=MODELS\pot_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=potM X=0 Y=0 Z=0 PITCH=0 00008 #exec MESH SEQUENCE MESH=potM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=potM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=jpot FILE=MODELS\pot.pcx GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=potM X=0.3 Y=0.3 Z=0.6 00012 #exec MESHMAP SETTEXTURE MESHMAP=potM NUM=1 TEXTURE=jpot 00013 00014 defaultproperties 00015 { 00016 DrawType=DT_Mesh 00017 Mesh=LodMesh'Botpack.potM' 00018 DrawScale=0.200000 00019 bCollideActors=True 00020 bBlockActors=True 00021 bBlockPlayers=True 00022 }