Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.StudMetal | +--Botpack.PlainBar
00001 //============================================================================= 00002 // PlainBar. 00003 //============================================================================= 00004 class PlainBar extends StudMetal; 00005 00006 #exec MESH IMPORT MESH=PlainBar ANIVFILE=MODELS\PlainBar_a.3d DATAFILE=MODELS\PlainBar_d.3d X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=PlainBar X=0 Y=0 Z=0 00008 00009 #exec MESH SEQUENCE MESH=PlainBar SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=PlainBar SEQ=PlainBar STARTFRAME=0 NUMFRAMES=1 00011 00012 #exec MESHMAP NEW MESHMAP=PlainBar MESH=PlainBar 00013 #exec MESHMAP SCALE MESHMAP=PlainBar X=0.1 Y=0.1 Z=0.2 00014 #exec MESHMAP SETTEXTURE MESHMAP=PlainBar NUM=0 TEXTURE=StudMap 00015 00016 defaultproperties 00017 { 00018 Mesh=LodMesh'Botpack.PlainBar' 00019 }