Botpack
Class Pillar

source: e:\games\UnrealTournament\Botpack\Classes\Pillar.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Botpack.UT_Decoration
            |
            +--Botpack.Pillar
Direct Known Subclasses:None

class Pillar
extends Botpack.UT_Decoration

//============================================================================= // pillar. //=============================================================================

Source Code


00001	//=============================================================================
00002	// pillar.
00003	//=============================================================================
00004	class Pillar extends UT_Decoration;
00005	
00006	#exec MESH IMPORT MESH=pillarM ANIVFILE=MODELS\pillar_a.3D DATAFILE=MODELS\pillar_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=pillarM X=0 Y=0 Z=0 PITCH=0
00008	#exec MESH SEQUENCE MESH=pillarM SEQ=All    STARTFRAME=0   NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=pillarM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00010	#exec TEXTURE IMPORT NAME=jpillar FILE=MODELS\pillar.pcx GROUP=Skins  LODSET=2
00011	#exec MESHMAP SCALE MESHMAP=pillarM X=0.3 Y=0.3 Z=0.6
00012	#exec MESHMAP SETTEXTURE MESHMAP=pillarM NUM=1 TEXTURE=jpillar
00013	
00014	defaultproperties
00015	{
00016	     DrawType=DT_Mesh
00017	     Mesh=LodMesh'Botpack.pillarM'
00018	     DrawScale=0.500000
00019	     CollisionRadius=12.000000
00020	     CollisionHeight=60.000000
00021	     bBlockActors=True
00022	     bBlockPlayers=True
00023	}

End Source Code