Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.LightBox
00001 //============================================================================= 00002 // lightbox. 00003 //============================================================================= 00004 class LightBox extends UT_Decoration; 00005 00006 #exec MESH IMPORT MESH=lightboxM ANIVFILE=MODELS\lightbox_a.3D DATAFILE=MODELS\lightbox_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=lightboxM X=0 Y=0 Z=0 PITCH=0 00008 #exec MESH SEQUENCE MESH=lightboxM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=lightboxM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=jlightbox FILE=MODELS\lightbox.pcx GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=lightboxM X=0.3 Y=0.3 Z=0.6 00012 #exec MESHMAP SETTEXTURE MESHMAP=lightboxM NUM=1 TEXTURE=jlightbox 00013 00014 defaultproperties 00015 { 00016 DrawType=DT_Mesh 00017 Style=STY_Translucent 00018 Mesh=LodMesh'Botpack.lightboxM' 00019 bUnlit=True 00020 }