Botpack
Class LadderNewGame

source: e:\games\UnrealTournament\Botpack\Classes\LadderNewGame.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--Engine.GameInfo
            |
            +--Botpack.TournamentGameInfo
               |
               +--Botpack.UTIntro
                  |
                  +--Botpack.LadderNewGame
Direct Known Subclasses:None

class LadderNewGame
extends Botpack.UTIntro



Function Summary
 void AcceptInventory(Pawn PlayerPawn)
 void PlayTeleportEffect(Actor Incoming, bool bOut, bool bSound)



Source Code


00001	class LadderNewGame extends UTIntro;
00002	
00003	event playerpawn Login
00004	(
00005		string Portal,
00006		string Options,
00007		out string Error,
00008		class<playerpawn> SpawnClass
00009	)
00010	{
00011		local PlayerPawn NewPlayer;
00012		local SpectatorCam Cam;
00013	
00014		NewPlayer = Super.Login(Portal, Options, Error, SpawnClass);
00015		NewPlayer.bHidden = True;
00016	
00017		foreach AllActors(class'SpectatorCam', Cam) 
00018			NewPlayer.ViewTarget = Cam;
00019	
00020		return NewPlayer;
00021	}
00022	
00023	function AcceptInventory(pawn PlayerPawn)
00024	{
00025		local inventory Inv, Next;
00026		local LadderInventory LadderObj;
00027	
00028		for( Inv=PlayerPawn.Inventory; Inv!=None; Inv=Next )
00029		{
00030			Inv.Destroy();
00031		}
00032	
00033		TournamentConsole(PlayerPawn(PlayerPawn).Player.Console).StartNewGame();
00034		PlayerPawn.Weapon = None;
00035		PlayerPawn.SelectedItem = None;
00036	}
00037	
00038	function PlayTeleportEffect( actor Incoming, bool bOut, bool bSound)
00039	{
00040	}
00041	
00042	defaultproperties
00043	{
00044	}

End Source Code