Function Summary |
simulated |
ClientAdjustPosition(float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ)
// Server sends ClientAdjustPosition to the client to adjust the warhead position on the client side when the error
// is excessive
|
simulated |
ClientUpdatePosition()
// Client calls this to replay moves after getting its position updated by the server
|
simulated |
Destroyed() |
SavedMove |
GetFreeMove() |
simulated |
MoveRocket(float DeltaTime, vector CurrentVelocity, rotator GuideRotation) |
simulated |
PostRender(Canvas Canvas) |
void |
ServerMove(float TimeStamp, vector ClientLoc, int Pitch, int Yaw)
// server moves the rocket based on clients input, and compares the resultant location to the client's view of the location
|
simulated |
Tick(float DeltaTime) |
simulated |
Timer() |