Core.Object | +--Engine.Actor | +--Engine.Effects | +--UnrealShare.Blood2 | +--UnrealShare.BloodSpray | +--Botpack.GreenBloodSpray
simulated
SpawnCloud()
00001 //============================================================================= 00002 // GreenBloodSpray. 00003 //============================================================================= 00004 class GreenBloodSpray extends BloodSpray; 00005 00006 simulated function SpawnCloud() 00007 { 00008 spawn(class'UT_GreenBloodPuff'); 00009 } 00010 00011 defaultproperties 00012 { 00013 Texture=Texture'UnrealShare.Skins.BloodSGrn' 00014 }