Botpack
Class Fighter

source: e:\games\UnrealTournament\Botpack\Classes\Fighter.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Botpack.UT_Decoration
            |
            +--Botpack.Fighter
Direct Known Subclasses:None

class Fighter
extends Botpack.UT_Decoration

//============================================================================= // fighter. //=============================================================================

Function Summary
 void beginPlay()



Source Code


00001	//=============================================================================
00002	// fighter.
00003	//=============================================================================
00004	class Fighter extends UT_Decoration;
00005	
00006	
00007	#exec MESH IMPORT MESH=fighterM ANIVFILE=MODELS\fighter_a.3D DATAFILE=MODELS\fighter_d.3D X=0 Y=0 Z=0
00008	#exec MESH ORIGIN MESH=fighterM X=0 Y=0 Z=0 PITCH=0
00009	#exec MESH SEQUENCE MESH=fighterM SEQ=All    STARTFRAME=0   NUMFRAMES=40
00010	#exec MESH SEQUENCE MESH=fighterM SEQ=Sway   STARTFRAME=0   NUMFRAMES=40
00011	#exec TEXTURE IMPORT NAME=Jf2 FILE=MODELS\fighter.pcx GROUP=Skins   LODSET=2
00012	#exec MESHMAP SCALE MESHMAP=fighterM X=0.3 Y=0.3 Z=0.6
00013	#exec MESHMAP SETTEXTURE MESHMAP=fighterM NUM=1 TEXTURE=Jf2
00014	
00015	function beginPlay()
00016	{
00017			loopanim('sway',0.4);
00018			animframe = FRand();		
00019	}
00020	
00021	defaultproperties
00022	{
00023	     bStatic=False
00024	     DrawType=DT_Mesh
00025	     Mesh=LodMesh'Botpack.fighterM'
00026	}

End Source Code