Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.Fighter
void
beginPlay()
00001 //============================================================================= 00002 // fighter. 00003 //============================================================================= 00004 class Fighter extends UT_Decoration; 00005 00006 00007 #exec MESH IMPORT MESH=fighterM ANIVFILE=MODELS\fighter_a.3D DATAFILE=MODELS\fighter_d.3D X=0 Y=0 Z=0 00008 #exec MESH ORIGIN MESH=fighterM X=0 Y=0 Z=0 PITCH=0 00009 #exec MESH SEQUENCE MESH=fighterM SEQ=All STARTFRAME=0 NUMFRAMES=40 00010 #exec MESH SEQUENCE MESH=fighterM SEQ=Sway STARTFRAME=0 NUMFRAMES=40 00011 #exec TEXTURE IMPORT NAME=Jf2 FILE=MODELS\fighter.pcx GROUP=Skins LODSET=2 00012 #exec MESHMAP SCALE MESHMAP=fighterM X=0.3 Y=0.3 Z=0.6 00013 #exec MESHMAP SETTEXTURE MESHMAP=fighterM NUM=1 TEXTURE=Jf2 00014 00015 function beginPlay() 00016 { 00017 loopanim('sway',0.4); 00018 animframe = FRand(); 00019 } 00020 00021 defaultproperties 00022 { 00023 bStatic=False 00024 DrawType=DT_Mesh 00025 Mesh=LodMesh'Botpack.fighterM' 00026 }