Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.Earth2
00001 //============================================================================= 00002 // earth2. 00003 //============================================================================= 00004 class Earth2 extends UT_Decoration; 00005 00006 00007 #exec MESH IMPORT MESH=earth21 ANIVFILE=MODELS\earth_a.3D DATAFILE=MODELS\earth_d.3D X=0 Y=0 Z=0 ZEROTEX=1 00008 #exec MESH ORIGIN MESH=earth21 X=0 Y=0 Z=0 YAW=0 ROLL=7 00009 #exec MESH SEQUENCE MESH=earth21 SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=earth21 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=Jearth21 FILE=MODELS\earth2.pcx GROUP=Skins LODSET=2 00012 #exec MESHMAP SCALE MESHMAP=earth21 X=0.1 Y=0.1 Z=0.2 00013 #exec MESHMAP SETTEXTURE MESHMAP=earth21 NUM=0 TEXTURE=Jearth21 00014 00015 defaultproperties 00016 { 00017 bStatic=False 00018 Physics=PHYS_Rotating 00019 DrawType=DT_Mesh 00020 Style=STY_Translucent 00021 Skin=Texture'Botpack.Skins.Jearth21' 00022 Mesh=LodMesh'Botpack.earth21' 00023 DrawScale=2.050000 00024 ScaleGlow=0.700000 00025 bFixedRotationDir=True 00026 RotationRate=(Yaw=800) 00027 DesiredRotation=(Yaw=500) 00028 }