Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.Earth
00001 //============================================================================= 00002 // earth. 00003 //============================================================================= 00004 class Earth extends UT_Decoration; 00005 00006 00007 #exec MESH IMPORT MESH=earth1 ANIVFILE=MODELS\earth_a.3D DATAFILE=MODELS\earth_d.3D X=0 Y=0 Z=0 ZEROTEX=1 00008 #exec MESH ORIGIN MESH=earth1 X=0 Y=0 Z=0 YAW=0 ROLL=7 00009 #exec MESH SEQUENCE MESH=earth1 SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=earth1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=Jearth1 FILE=MODELS\earth.pcx GROUP=Skins LODSET=2 00012 #exec MESHMAP SCALE MESHMAP=earth1 X=0.1 Y=0.1 Z=0.2 00013 #exec MESHMAP SETTEXTURE MESHMAP=earth1 NUM=0 TEXTURE=Jearth1 00014 00015 defaultproperties 00016 { 00017 bStatic=False 00018 Physics=PHYS_Rotating 00019 DrawType=DT_Mesh 00020 Skin=Texture'Botpack.Skins.Jearth1' 00021 Mesh=LodMesh'Botpack.earth1' 00022 DrawScale=2.000000 00023 bFixedRotationDir=True 00024 RotationRate=(Yaw=1500) 00025 DesiredRotation=(Yaw=500) 00026 }