Botpack
Class Earth

source: e:\games\UnrealTournament\Botpack\Classes\Earth.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Botpack.UT_Decoration
            |
            +--Botpack.Earth
Direct Known Subclasses:None

class Earth
extends Botpack.UT_Decoration

//============================================================================= // earth. //=============================================================================

Source Code


00001	//=============================================================================
00002	// earth.
00003	//=============================================================================
00004	class Earth extends UT_Decoration;
00005	
00006	
00007	#exec MESH IMPORT MESH=earth1 ANIVFILE=MODELS\earth_a.3D DATAFILE=MODELS\earth_d.3D X=0 Y=0 Z=0 ZEROTEX=1
00008	#exec MESH ORIGIN MESH=earth1 X=0 Y=0 Z=0 YAW=0 ROLL=7
00009	#exec MESH SEQUENCE MESH=earth1 SEQ=All    STARTFRAME=0   NUMFRAMES=1
00010	#exec MESH SEQUENCE MESH=earth1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00011	#exec TEXTURE IMPORT NAME=Jearth1 FILE=MODELS\earth.pcx GROUP=Skins   LODSET=2
00012	#exec MESHMAP SCALE MESHMAP=earth1 X=0.1 Y=0.1 Z=0.2
00013	#exec MESHMAP SETTEXTURE MESHMAP=earth1 NUM=0 TEXTURE=Jearth1
00014	
00015	defaultproperties
00016	{
00017	     bStatic=False
00018	     Physics=PHYS_Rotating
00019	     DrawType=DT_Mesh
00020	     Skin=Texture'Botpack.Skins.Jearth1'
00021	     Mesh=LodMesh'Botpack.earth1'
00022	     DrawScale=2.000000
00023	     bFixedRotationDir=True
00024	     RotationRate=(Yaw=1500)
00025	     DesiredRotation=(Yaw=500)
00026	}

End Source Code