Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.StudMetal | +--Botpack.DiscStud
00001 //============================================================================= 00002 // DiscStud. 00003 //============================================================================= 00004 class DiscStud extends StudMetal; 00005 00006 #exec MESH IMPORT MESH=DiscStud ANIVFILE=MODELS\DiscStud_a.3d DATAFILE=MODELS\DiscStud_d.3d X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=DiscStud X=0 Y=0 Z=0 00008 00009 #exec MESH SEQUENCE MESH=DiscStud SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=DiscStud SEQ=DiscStud STARTFRAME=0 NUMFRAMES=1 00011 00012 #exec MESHMAP NEW MESHMAP=DiscStud MESH=DiscStud 00013 #exec MESHMAP SCALE MESHMAP=DiscStud X=0.05 Y=0.05 Z=0.1 00014 #exec MESHMAP SETTEXTURE MESHMAP=DiscStud NUM=0 TEXTURE=StudMap 00015 00016 defaultproperties 00017 { 00018 Mesh=LodMesh'Botpack.DiscStud' 00019 }