Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.StudMetal | +--Botpack.Diamond
00001 //============================================================================= 00002 // Diamond. 00003 //============================================================================= 00004 class Diamond extends StudMetal; 00005 00006 #exec MESH IMPORT MESH=Diamond ANIVFILE=MODELS\Diamond_a.3d DATAFILE=MODELS\Diamond_d.3d X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=Diamond X=0 Y=0 Z=0 00008 00009 #exec MESH SEQUENCE MESH=Diamond SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=Diamond SEQ=Diamond STARTFRAME=0 NUMFRAMES=1 00011 00012 #exec MESHMAP NEW MESHMAP=Diamond MESH=Diamond 00013 #exec MESHMAP SCALE MESHMAP=Diamond X=0.1 Y=0.1 Z=0.2 00014 #exec MESHMAP SETTEXTURE MESHMAP=Diamond NUM=0 TEXTURE=StudMap 00015 00016 defaultproperties 00017 { 00018 Mesh=LodMesh'Botpack.Diamond' 00019 }