Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.Trophy | +--Botpack.DeathMatchTrophy
00001 //============================================================================= 00002 // deathmatchtrophy. 00003 //============================================================================= 00004 class DeathMatchTrophy extends Trophy; 00005 00006 #exec MESH IMPORT MESH=deathmatchtrophyM ANIVFILE=MODELS\deathmatchtrophy_a.3D DATAFILE=MODELS\deathmatchtrophy_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=deathmatchtrophyM X=0 Y=0 Z=0 PITCH=0 00008 #exec MESH SEQUENCE MESH=deathmatchtrophyM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=deathmatchtrophyM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=jdeathmatchtrophy FILE=MODELS\deathmatchtrophy.pcx GROUP=Skins LODSET=2 00011 #exec MESHMAP SCALE MESHMAP=deathmatchtrophyM X=0.3 Y=0.3 Z=0.6 00012 #exec MESHMAP SETTEXTURE MESHMAP=deathmatchtrophyM NUM=1 TEXTURE=jdeathmatchtrophy 00013 00014 defaultproperties 00015 { 00016 DrawType=DT_Mesh 00017 Mesh=LodMesh'Botpack.deathmatchtrophyM' 00018 DrawScale=0.200000 00019 }