Botpack
Class Crystal

source: e:\games\UnrealTournament\Botpack\Classes\Crystal.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Botpack.StudMetal
            |
            +--Botpack.Crystal
Direct Known Subclasses:None

class Crystal
extends Botpack.StudMetal

//============================================================================= // Crystal. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Crystal.
00003	//=============================================================================
00004	class Crystal extends StudMetal;
00005	
00006	#exec MESH IMPORT MESH=Crystal ANIVFILE=MODELS\Crystal_a.3d DATAFILE=MODELS\Crystal_d.3d X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=Crystal X=0 Y=0 Z=0
00008	
00009	#exec MESH SEQUENCE MESH=Crystal SEQ=All     STARTFRAME=0 NUMFRAMES=1
00010	#exec MESH SEQUENCE MESH=Crystal SEQ=Crystal STARTFRAME=0 NUMFRAMES=1
00011	
00012	#exec MESHMAP NEW   MESHMAP=Crystal MESH=Crystal
00013	#exec MESHMAP SCALE MESHMAP=Crystal X=0.1 Y=0.1 Z=0.2
00014	#exec MESHMAP SETTEXTURE MESHMAP=Crystal NUM=0 TEXTURE=StudMap
00015	
00016	defaultproperties
00017	{
00018	     Mesh=LodMesh'Botpack.Crystal'
00019	}

End Source Code