Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.StudMetal | +--Botpack.Crystal
00001 //============================================================================= 00002 // Crystal. 00003 //============================================================================= 00004 class Crystal extends StudMetal; 00005 00006 #exec MESH IMPORT MESH=Crystal ANIVFILE=MODELS\Crystal_a.3d DATAFILE=MODELS\Crystal_d.3d X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=Crystal X=0 Y=0 Z=0 00008 00009 #exec MESH SEQUENCE MESH=Crystal SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=Crystal SEQ=Crystal STARTFRAME=0 NUMFRAMES=1 00011 00012 #exec MESHMAP NEW MESHMAP=Crystal MESH=Crystal 00013 #exec MESHMAP SCALE MESHMAP=Crystal X=0.1 Y=0.1 Z=0.2 00014 #exec MESHMAP SETTEXTURE MESHMAP=Crystal NUM=0 TEXTURE=StudMap 00015 00016 defaultproperties 00017 { 00018 Mesh=LodMesh'Botpack.Crystal' 00019 }