Function Summary |
void |
BotInitialize(PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex) |
void |
ClientInitialize(PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageIndex) |
string |
GetAckString(int i) |
string |
GetCallSign(PlayerReplicationInfo P) |
string |
GetFFireString(int i) |
string |
GetOrderString(int i, string GameType)
// for Voice message popup menu - since order names may be replaced for some game types
|
string |
GetOtherString(int i) |
string |
GetTauntString(int i) |
void |
PlayerSpeech(int Type, int Index, int Callsign) |
void |
SetAckMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound, out Float) |
void |
SetClientAckMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound, out Float) |
void |
SetClientFFireMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound, out Float) |
void |
SetClientOrderMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound, out Float) |
void |
SetClientOtherMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound, out Float) |
void |
SetClientTauntMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound, out Float) |
void |
SetFFireMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound, out Float) |
void |
SetOrderMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound, out Float) |
void |
SetOtherMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound, out Float) |
void |
SetTauntMessage(int messageIndex, PlayerReplicationInfo Recipient, out Sound, out Float) |
void |
Timer() |