Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.Trophy | +--Botpack.Challenge
00001 //============================================================================= 00002 // challenge. 00003 //============================================================================= 00004 class Challenge extends Trophy; 00005 00006 #exec MESH IMPORT MESH=challengeM ANIVFILE=MODELS\challenge_a.3D DATAFILE=MODELS\challenge_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=challengeM X=0 Y=0 Z=0 PITCH=0 00008 #exec MESH SEQUENCE MESH=challengeM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=challengeM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=jchallenge FILE=MODELS\challenge.pcx GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=challengeM X=0.3 Y=0.3 Z=0.6 00012 #exec MESHMAP SETTEXTURE MESHMAP=challengeM NUM=1 TEXTURE=jchallenge 00013 00014 defaultproperties 00015 { 00016 DrawType=DT_Mesh 00017 Mesh=LodMesh'Botpack.challengeM' 00018 DrawScale=0.200000 00019 }