Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.CeilingGunBase
00001 //============================================================================= 00002 // ceilinggunbase. 00003 //============================================================================= 00004 class CeilingGunBase extends UT_Decoration; 00005 00006 #exec MESH IMPORT MESH=cdbaseM ANIVFILE=MODELS\cdbase_a.3D DATAFILE=MODELS\cdbase_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=cdbaseM X=0 Y=150 Z=0 PITCH=0 YAW=-64 ROLL=-64 00008 #exec MESH SEQUENCE MESH=cdbaseM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=cdbaseM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=jcdbase FILE=MODELS\cdgunbase.pcx GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=cdbaseM X=0.08 Y=0.08 Z=0.16 00012 #exec MESHMAP SETTEXTURE MESHMAP=cdbaseM NUM=1 TEXTURE=jcdbase 00013 00014 defaultproperties 00015 { 00016 bStatic=False 00017 RemoteRole=ROLE_None 00018 DrawType=DT_Mesh 00019 Mesh=LodMesh'Botpack.cdbaseM' 00020 }