Botpack
Class CeilingGunBase

source: e:\games\UnrealTournament\Botpack\Classes\CeilingGunBase.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Botpack.UT_Decoration
            |
            +--Botpack.CeilingGunBase
Direct Known Subclasses:None

class CeilingGunBase
extends Botpack.UT_Decoration

//============================================================================= // ceilinggunbase. //=============================================================================

Source Code


00001	//=============================================================================
00002	// ceilinggunbase.
00003	//=============================================================================
00004	class CeilingGunBase extends UT_Decoration;
00005	
00006	#exec MESH IMPORT MESH=cdbaseM ANIVFILE=MODELS\cdbase_a.3D DATAFILE=MODELS\cdbase_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=cdbaseM X=0 Y=150 Z=0 PITCH=0 YAW=-64 ROLL=-64
00008	#exec MESH SEQUENCE MESH=cdbaseM SEQ=All    STARTFRAME=0   NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=cdbaseM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00010	#exec TEXTURE IMPORT NAME=jcdbase FILE=MODELS\cdgunbase.pcx GROUP=Skins 
00011	#exec MESHMAP SCALE MESHMAP=cdbaseM X=0.08 Y=0.08 Z=0.16
00012	#exec MESHMAP SETTEXTURE MESHMAP=cdbaseM NUM=1 TEXTURE=jcdbase
00013	
00014	defaultproperties
00015	{
00016	     bStatic=False
00017	     RemoteRole=ROLE_None
00018	     DrawType=DT_Mesh
00019	     Mesh=LodMesh'Botpack.cdbaseM'
00020	}

End Source Code