Botpack
Class Brazier

source: e:\games\UnrealTournament\Botpack\Classes\Brazier.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Botpack.UT_Decoration
            |
            +--Botpack.Brazier
Direct Known Subclasses:None

class Brazier
extends Botpack.UT_Decoration

//============================================================================= // brazier. //=============================================================================

Function Summary
 void beginPlay()



Source Code


00001	//=============================================================================
00002	// brazier.
00003	//=============================================================================
00004	class Brazier extends ut_Decoration;
00005	
00006	#exec MESH IMPORT MESH=brazierM ANIVFILE=MODELS\brazier_a.3D DATAFILE=MODELS\brazier_d.3D X=0 Y=0 Z=0
00007	#exec MESH LODPARAMS MESH=brazierM STRENGTH=0.5 
00008	#exec MESH ORIGIN MESH=brazierM X=0 Y=0 Z=0 PITCH=0
00009	#exec MESH SEQUENCE MESH=brazierM SEQ=All    STARTFRAME=0   NUMFRAMES=40
00010	#exec MESH SEQUENCE MESH=brazierM SEQ=Sway  STARTFRAME=1   NUMFRAMES=39
00011	#exec TEXTURE IMPORT NAME=jbrazier FILE=MODELS\brazier.pcx GROUP=Skins   LODSET=2
00012	#exec MESHMAP SCALE MESHMAP=brazierM X=0.3 Y=0.3 Z=0.6
00013	#exec MESHMAP SETTEXTURE MESHMAP=brazierM NUM=1 TEXTURE=jbrazier
00014	
00015	function beginPlay()
00016	{
00017	
00018			loopanim('sway',0.2);
00019	}
00020	
00021	defaultproperties
00022	{
00023	     bStatic=False
00024	     DrawType=DT_Mesh
00025	     Mesh=LodMesh'Botpack.brazierM'
00026	     DrawScale=0.500000
00027	     CollisionRadius=12.000000
00028	     CollisionHeight=60.000000
00029	     bBlockActors=True
00030	     bBlockPlayers=True
00031	}

End Source Code