Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.Brazier
void
beginPlay()
00001 //============================================================================= 00002 // brazier. 00003 //============================================================================= 00004 class Brazier extends ut_Decoration; 00005 00006 #exec MESH IMPORT MESH=brazierM ANIVFILE=MODELS\brazier_a.3D DATAFILE=MODELS\brazier_d.3D X=0 Y=0 Z=0 00007 #exec MESH LODPARAMS MESH=brazierM STRENGTH=0.5 00008 #exec MESH ORIGIN MESH=brazierM X=0 Y=0 Z=0 PITCH=0 00009 #exec MESH SEQUENCE MESH=brazierM SEQ=All STARTFRAME=0 NUMFRAMES=40 00010 #exec MESH SEQUENCE MESH=brazierM SEQ=Sway STARTFRAME=1 NUMFRAMES=39 00011 #exec TEXTURE IMPORT NAME=jbrazier FILE=MODELS\brazier.pcx GROUP=Skins LODSET=2 00012 #exec MESHMAP SCALE MESHMAP=brazierM X=0.3 Y=0.3 Z=0.6 00013 #exec MESHMAP SETTEXTURE MESHMAP=brazierM NUM=1 TEXTURE=jbrazier 00014 00015 function beginPlay() 00016 { 00017 00018 loopanim('sway',0.2); 00019 } 00020 00021 defaultproperties 00022 { 00023 bStatic=False 00024 DrawType=DT_Mesh 00025 Mesh=LodMesh'Botpack.brazierM' 00026 DrawScale=0.500000 00027 CollisionRadius=12.000000 00028 CollisionHeight=60.000000 00029 bBlockActors=True 00030 bBlockPlayers=True 00031 }