Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.Boulder2
00001 //============================================================================= 00002 // boulder2. 00003 //============================================================================= 00004 class Boulder2 extends ut_Decoration; 00005 00006 #exec MESH IMPORT MESH=boulder2M ANIVFILE=MODELS\boulder2_a.3D DATAFILE=MODELS\boulder2_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=boulder2M X=0 Y=0 Z=0 PITCH=0 00008 #exec MESH SEQUENCE MESH=boulder2M SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=boulder2M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=jboulder2 FILE=MODELS\boulder2.pcx GROUP=Skins LODSET=2 00011 #exec MESHMAP SCALE MESHMAP=boulder2M X=0.3 Y=0.3 Z=0.6 00012 #exec MESHMAP SETTEXTURE MESHMAP=boulder2M NUM=1 TEXTURE=jboulder2 00013 00014 defaultproperties 00015 { 00016 DrawType=DT_Mesh 00017 Mesh=LodMesh'Botpack.boulder2M' 00018 DrawScale=0.250000 00019 bBlockActors=True 00020 bBlockPlayers=True 00021 }