Botpack
Class Boulder1

source: e:\games\UnrealTournament\Botpack\Classes\Boulder1.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Botpack.UT_Decoration
            |
            +--Botpack.Boulder1
Direct Known Subclasses:None

class Boulder1
extends Botpack.UT_Decoration

//============================================================================= // boulder1. //=============================================================================

Source Code


00001	//=============================================================================
00002	// boulder1.
00003	//=============================================================================
00004	class Boulder1 extends ut_Decoration;
00005	
00006	#exec MESH IMPORT MESH=boulder1M ANIVFILE=MODELS\boulder1_a.3D DATAFILE=MODELS\boulder1_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=boulder1M X=0 Y=0 Z=0 PITCH=0
00008	#exec MESH SEQUENCE MESH=boulder1M SEQ=All    STARTFRAME=0   NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=boulder1M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00010	#exec TEXTURE IMPORT NAME=jboulder1 FILE=MODELS\boulder1.pcx GROUP=Skins  LODSET=2
00011	#exec MESHMAP SCALE MESHMAP=boulder1M X=0.3 Y=0.3 Z=0.6
00012	#exec MESHMAP SETTEXTURE MESHMAP=boulder1M NUM=1 TEXTURE=jboulder1
00013	
00014	defaultproperties
00015	{
00016	     DrawType=DT_Mesh
00017	     Mesh=LodMesh'Botpack.boulder1M'
00018	     CollisionRadius=40.000000
00019	     bBlockActors=True
00020	     bBlockPlayers=True
00021	}

End Source Code