Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.Boulder1
00001 //============================================================================= 00002 // boulder1. 00003 //============================================================================= 00004 class Boulder1 extends ut_Decoration; 00005 00006 #exec MESH IMPORT MESH=boulder1M ANIVFILE=MODELS\boulder1_a.3D DATAFILE=MODELS\boulder1_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=boulder1M X=0 Y=0 Z=0 PITCH=0 00008 #exec MESH SEQUENCE MESH=boulder1M SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=boulder1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=jboulder1 FILE=MODELS\boulder1.pcx GROUP=Skins LODSET=2 00011 #exec MESHMAP SCALE MESHMAP=boulder1M X=0.3 Y=0.3 Z=0.6 00012 #exec MESHMAP SETTEXTURE MESHMAP=boulder1M NUM=1 TEXTURE=jboulder1 00013 00014 defaultproperties 00015 { 00016 DrawType=DT_Mesh 00017 Mesh=LodMesh'Botpack.boulder1M' 00018 CollisionRadius=40.000000 00019 bBlockActors=True 00020 bBlockPlayers=True 00021 }