Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.Bin3
00001 //============================================================================= 00002 // bin3. 00003 //============================================================================= 00004 class Bin3 extends ut_Decoration; 00005 00006 #exec MESH IMPORT MESH=bin3M ANIVFILE=MODELS\bin3_a.3D DATAFILE=MODELS\bin3_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=bin3M X=0 Y=0 Z=0 PITCH=0 00008 #exec MESH SEQUENCE MESH=bin3M SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=bin3M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=jbin3 FILE=MODELS\bin3.pcx GROUP=Skins LODSET=2 00011 #exec MESHMAP SCALE MESHMAP=bin3M X=0.3 Y=0.3 Z=0.6 00012 #exec MESHMAP SETTEXTURE MESHMAP=bin3M NUM=1 TEXTURE=jbin3 00013 00014 defaultproperties 00015 { 00016 DrawType=DT_Mesh 00017 Mesh=LodMesh'Botpack.bin3M' 00018 DrawScale=0.250000 00019 CollisionHeight=30.000000 00020 bBlockActors=True 00021 bBlockPlayers=True 00022 }