Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.StudMetal | +--Botpack.BigSprocket
00001 //============================================================================= 00002 // BigSprocket. 00003 //============================================================================= 00004 class BigSprocket extends StudMetal; 00005 00006 #exec MESH IMPORT MESH=BigSprocket ANIVFILE=MODELS\BigSprocket_a.3d DATAFILE=MODELS\BigSprocket_d.3d X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=BigSprocket X=0 Y=0 Z=0 00008 00009 #exec MESH SEQUENCE MESH=BigSprocket SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=BigSprocket SEQ=BigSprocket STARTFRAME=0 NUMFRAMES=1 00011 00012 #exec MESHMAP NEW MESHMAP=BigSprocket MESH=BigSprocket 00013 #exec MESHMAP SCALE MESHMAP=BigSprocket X=0.1 Y=0.1 Z=0.2 00014 #exec MESHMAP SETTEXTURE MESHMAP=BigSprocket NUM=0 TEXTURE=StudMap 00015 00016 defaultproperties 00017 { 00018 Mesh=LodMesh'Botpack.BigSprocket' 00019 }