Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.Barrel3
00001 //============================================================================= 00002 // barrel3. 00003 //============================================================================= 00004 class Barrel3 extends ut_Decoration; 00005 00006 #exec MESH IMPORT MESH=barrel3M ANIVFILE=MODELS\barrel3_a.3D DATAFILE=MODELS\barrel3_d.3D X=0 Y=0 Z=0 00007 #exec MESH LODPARAMS MESH=barrel2M STRENGTH=0.5 00008 #exec MESH ORIGIN MESH=barrel3M X=0 Y=0 Z=0 PITCH=0 00009 #exec MESH SEQUENCE MESH=barrel3M SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=barrel3M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=jbarrel3 FILE=MODELS\barrel3.pcx GROUP=Skins LODSET=2 00012 #exec MESHMAP SCALE MESHMAP=barrel3M X=0.3 Y=0.3 Z=0.6 00013 #exec MESHMAP SETTEXTURE MESHMAP=barrel3M NUM=1 TEXTURE=jbarrel3 TLOD=30 00014 00015 defaultproperties 00016 { 00017 DrawType=DT_Mesh 00018 Mesh=LodMesh'Botpack.barrel3M' 00019 DrawScale=0.250000 00020 CollisionHeight=30.000000 00021 bCollideActors=True 00022 bBlockActors=True 00023 bBlockPlayers=True 00024 }