Botpack
Class Barrel2

source: e:\games\UnrealTournament\Botpack\Classes\Barrel2.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Botpack.UT_Decoration
            |
            +--Botpack.Barrel2
Direct Known Subclasses:None

class Barrel2
extends Botpack.UT_Decoration

//============================================================================= // barrel2. //=============================================================================

Source Code


00001	//=============================================================================
00002	// barrel2.
00003	//=============================================================================
00004	class Barrel2 extends ut_Decoration;
00005	
00006	#exec MESH IMPORT MESH=barrel2M ANIVFILE=MODELS\barrel2_a.3D DATAFILE=MODELS\barrel2_d.3D X=0 Y=0 Z=0
00007	#exec MESH LODPARAMS MESH=barrel2M STRENGTH=0.5
00008	#exec MESH ORIGIN MESH=barrel2M X=0 Y=0 Z=0 PITCH=0
00009	#exec MESH SEQUENCE MESH=barrel2M SEQ=All    STARTFRAME=0   NUMFRAMES=1
00010	#exec MESH SEQUENCE MESH=barrel2M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00011	#exec TEXTURE IMPORT NAME=jbarrel2 FILE=MODELS\barrel2.pcx GROUP=Skins  LODSET=2
00012	#exec MESHMAP SCALE MESHMAP=barrel2M X=0.3 Y=0.3 Z=0.6
00013	#exec MESHMAP SETTEXTURE MESHMAP=barrel2M NUM=1 TEXTURE=jbarrel2 TLOD=30
00014	
00015	defaultproperties
00016	{
00017	     DrawType=DT_Mesh
00018	     Mesh=LodMesh'Botpack.barrel2M'
00019	     DrawScale=0.250000
00020	     CollisionHeight=30.000000
00021	     bCollideActors=True
00022	     bBlockActors=True
00023	     bBlockPlayers=True
00024	}

End Source Code