Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.UT_Decoration | +--Botpack.Trophy | +--Botpack.AssaultTrophy
00001 //============================================================================= 00002 // assaulttrophy. 00003 //============================================================================= 00004 class AssaultTrophy extends Trophy; 00005 00006 #exec MESH IMPORT MESH=assaulttrophyM ANIVFILE=MODELS\assaulttrophy_a.3D DATAFILE=MODELS\assaulttrophy_d.3D X=0 Y=0 Z=0 00007 #exec MESH LODPARAMS MESH=assaulttrophyM STRENGTH=0.5 00008 #exec MESH ORIGIN MESH=assaulttrophyM X=0 Y=0 Z=0 PITCH=0 00009 #exec MESH SEQUENCE MESH=assaulttrophyM SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=assaulttrophyM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=jassaulttrophy FILE=MODELS\assaulttrophy.pcx GROUP=Skins LODSET=2 00012 #exec MESHMAP SCALE MESHMAP=assaulttrophyM X=0.3 Y=0.3 Z=0.6 00013 #exec MESHMAP SETTEXTURE MESHMAP=assaulttrophyM NUM=1 TEXTURE=jassaulttrophy 00014 00015 defaultproperties 00016 { 00017 DrawType=DT_Mesh 00018 Mesh=LodMesh'Botpack.assaulttrophyM' 00019 DrawScale=0.200000 00020 }