Botpack
Class AssaultScoreBoard

source: e:\games\UnrealTournament\Botpack\Classes\AssaultScoreboard.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--Engine.ScoreBoard
            |
            +--Botpack.TournamentScoreBoard
               |
               +--Botpack.TeamScoreBoard
                  |
                  +--Botpack.AssaultScoreBoard
Direct Known Subclasses:None

class AssaultScoreBoard
extends Botpack.TeamScoreBoard

//============================================================================= // AssaultScoreBoard //=============================================================================
Variables
 string AssaultCondition


Function Summary
 void DrawVictoryConditions(Canvas Canvas)
 void ShowScores(Canvas Canvas)



Source Code


00001	//=============================================================================
00002	// AssaultScoreBoard
00003	//=============================================================================
00004	class AssaultScoreBoard extends TeamScoreBoard;
00005	
00006	var localized string AssaultCondition;
00007	
00008	function ShowScores( canvas Canvas )
00009	{
00010		Super.ShowScores(Canvas);
00011	
00012		if ( OwnerHUD.IsA('AssaultHUD') )
00013			AssaultHUD(OwnerHUD).DrawTimeAt(Canvas, 0.5 * Canvas.ClipX - 80 * Canvas.ClipX/1280, 4);
00014	}
00015	
00016	function DrawVictoryConditions(Canvas Canvas)
00017	{
00018		Canvas.DrawText(AssaultCondition, true);
00019	}
00020	
00021	defaultproperties
00022	{
00023	     AssaultCondition="Assault the Base!"
00024	     FragGoal="Score Limit:"
00025	}

End Source Code