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rotate_to_src.cxx File Reference

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Functions

void _rotate_to (FLOATNAME(LMatrix3)&mat, const FLOATNAME(LVector3)&a, const FLOATNAME(LVector3)&b)
void rotate_to (FLOATNAME(LMatrix3)&mat, const FLOATNAME(LVector3)&a, const FLOATNAME(LVector3)&b)
void rotate_to (FLOATNAME(LMatrix4)&mat, const FLOATNAME(LVector3)&a, const FLOATNAME(LVector3)&b)


Function Documentation

void _rotate_to FLOATNAME(LMatrix3)&  mat,
const FLOATNAME(LVector3)&  a,
const FLOATNAME(LVector3)&  b
[static]
 

Definition at line 26 of file rotate_to_src.cxx.

References a, b, FLOATNAME, FLOATTYPE, length(), t, x, y, and z.

Referenced by rotate_to().

void rotate_to FLOATNAME(LMatrix4)&  mat,
const FLOATNAME(LVector3)&  a,
const FLOATNAME(LVector3)&  b
 

Definition at line 82 of file rotate_to_src.cxx.

References _rotate_to(), a, b, and FLOATNAME.

void rotate_to FLOATNAME(LMatrix3)&  mat,
const FLOATNAME(LVector3)&  a,
const FLOATNAME(LVector3)&  b
 

Definition at line 77 of file rotate_to_src.cxx.

References _rotate_to(), a, and b.


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