#include "graphicsEngine.h"
#include "graphicsPipe.h"
#include "config_display.h"
#include "pipeline.h"
#include "drawCullHandler.h"
#include "binCullHandler.h"
#include "cullResult.h"
#include "cullTraverser.h"
#include "clockObject.h"
#include "pStatTimer.h"
#include "pStatClient.h"
#include "mutexHolder.h"
#include "string_utils.h"
Go to the source code of this file.
Functions | |
PT (GraphicsStateGuardian) GraphicsEngine | |
PT (SceneSetup) GraphicsEngine |
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Definition at line 632 of file graphicsEngine.cxx. References CoordinateSystem, CPT, CS_default, DCAST_INTO_R, GraphicsStateGuardian::get_coordinate_system(), GraphicsStateGuardian::get_internal_coordinate_system(), LensNode::get_lens(), Camera::get_scene(), NodePath::get_transform(), Camera::is_active(), NodePath::is_empty(), NodePath::node(), NULL, and PT. |
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Definition at line 163 of file graphicsEngine.cxx. References NULL, PT, and threading_model. |