#include "graphicsEngine.h"#include "graphicsPipe.h"#include "config_display.h"#include "pipeline.h"#include "drawCullHandler.h"#include "binCullHandler.h"#include "cullResult.h"#include "cullTraverser.h"#include "clockObject.h"#include "pStatTimer.h"#include "pStatClient.h"#include "mutexHolder.h"#include "string_utils.h"Go to the source code of this file.
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| PT (GraphicsStateGuardian) GraphicsEngine | |
| PT (SceneSetup) GraphicsEngine | |
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Definition at line 632 of file graphicsEngine.cxx. References CoordinateSystem, CPT, CS_default, DCAST_INTO_R, GraphicsStateGuardian::get_coordinate_system(), GraphicsStateGuardian::get_internal_coordinate_system(), LensNode::get_lens(), Camera::get_scene(), NodePath::get_transform(), Camera::is_active(), NodePath::is_empty(), NodePath::node(), NULL, and PT. |
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Definition at line 163 of file graphicsEngine.cxx. References NULL, PT, and threading_model. |
1.3