#include "mayaToEggConverter.h"
#include "mayaShader.h"
#include "maya_funcs.h"
#include "config_mayaegg.h"
#include "eggData.h"
#include "eggGroup.h"
#include "eggTable.h"
#include "eggVertex.h"
#include "eggVertexPool.h"
#include "eggNurbsSurface.h"
#include "eggNurbsCurve.h"
#include "eggPolygon.h"
#include "eggPrimitive.h"
#include "eggTexture.h"
#include "eggTextureCollection.h"
#include "eggXfmSAnim.h"
#include "string_utils.h"
#include "dcast.h"
#include "pre_maya_include.h"
#include <maya/MArgList.h>
#include <maya/MColor.h>
#include <maya/MDagPath.h>
#include <maya/MFnCamera.h>
#include <maya/MFnDagNode.h>
#include <maya/MFnTransform.h>
#include <maya/MFnLight.h>
#include <maya/MFnNurbsSurface.h>
#include <maya/MFnNurbsCurve.h>
#include <maya/MFnMesh.h>
#include <maya/MFnMeshData.h>
#include <maya/MItMeshPolygon.h>
#include <maya/MFnPlugin.h>
#include <maya/MItDag.h>
#include <maya/MLibrary.h>
#include <maya/MMatrix.h>
#include <maya/MObject.h>
#include <maya/MPoint.h>
#include <maya/MPointArray.h>
#include <maya/MDoubleArray.h>
#include <maya/MIntArray.h>
#include <maya/MPxCommand.h>
#include <maya/MStatus.h>
#include <maya/MString.h>
#include <maya/MTransformationMatrix.h>
#include <maya/MVector.h>
#include <maya/MTesselationParams.h>
#include <maya/MAnimControl.h>
#include <maya/MGlobal.h>
#include <maya/MAnimUtil.h>
#include <maya/MFnSkinCluster.h>
#include <maya/MFnSingleIndexedComponent.h>
#include <maya/MItDependencyGraph.h>
#include <maya/MDagPathArray.h>
#include <maya/MSelectionList.h>
#include "post_maya_include.h"
Go to the source code of this file.
Definition in file mayaToEggConverter.cxx.