#include <pandabase.h>
#include "eggRenderMode.h"
#include "eggFilenameNode.h"
#include <luse.h>
#include "eggTexture.I"
Go to the source code of this file.
Compounds | |
class | EggTexture |
Defines a texture map that may be applied to geometry. More... | |
class | UniqueEggTextures |
An STL function object for sorting textures into order by properties. More... | |
Functions | |
ostream & | operator<< (ostream &out, const EggTexture &n) |
ostream EXPCL_PANDAEGG & | operator<< (ostream &out, EggTexture::Format format) |
ostream EXPCL_PANDAEGG & | operator<< (ostream &out, EggTexture::WrapMode mode) |
ostream EXPCL_PANDAEGG & | operator<< (ostream &out, EggTexture::FilterType type) |
ostream EXPCL_PANDAEGG & | operator<< (ostream &out, EggTexture::EnvType type) |
Definition in file eggTexture.h.
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Definition at line 740 of file eggTexture.cxx. |
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Definition at line 710 of file eggTexture.cxx. |
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Definition at line 690 of file eggTexture.cxx. |
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Definition at line 635 of file eggTexture.cxx. |
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Definition at line 212 of file eggTexture.h. |