00001 // Filename: eggFilenameNode.h 00002 // Created by: drose (11Feb99) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef EGGFILENAMENODE_H 00020 #define EGGFILENAMENODE_H 00021 00022 #include <pandabase.h> 00023 00024 #include "eggNode.h" 00025 #include <filename.h> 00026 00027 //////////////////////////////////////////////////////////////////// 00028 // Class : EggFilenameNode 00029 // Description : This is an egg node that contains a filename. It 00030 // references a physical file relative to the directory 00031 // the egg file was loaded in. It is a base class for 00032 // EggTexture and EggExternalReference. 00033 //////////////////////////////////////////////////////////////////// 00034 class EXPCL_PANDAEGG EggFilenameNode : public EggNode { 00035 public: 00036 INLINE EggFilenameNode(); 00037 INLINE EggFilenameNode(const string &node_name, const Filename &filename); 00038 INLINE EggFilenameNode(const EggFilenameNode ©); 00039 INLINE EggFilenameNode &operator = (const EggFilenameNode ©); 00040 00041 virtual string get_default_extension() const; 00042 00043 INLINE const Filename &get_filename() const; 00044 INLINE void set_filename(const Filename &filename); 00045 00046 INLINE const Filename &get_fullpath() const; 00047 INLINE void set_fullpath(const Filename &fullpath); 00048 00049 private: 00050 Filename _filename; 00051 Filename _fullpath; 00052 00053 public: 00054 static TypeHandle get_class_type() { 00055 return _type_handle; 00056 } 00057 static void init_type() { 00058 EggNode::init_type(); 00059 register_type(_type_handle, "EggFilenameNode", 00060 EggNode::get_class_type()); 00061 } 00062 virtual TypeHandle get_type() const { 00063 return get_class_type(); 00064 } 00065 virtual TypeHandle force_init_type() {init_type(); return get_class_type();} 00066 00067 private: 00068 static TypeHandle _type_handle; 00069 }; 00070 00071 #include "eggFilenameNode.I" 00072 00073 #endif