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panda/src/shader/spheretexShader.h

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00001 // Filename: spheretexShader.h
00002 // Created by:  mike (09Jan97)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 #ifndef SPHERETEXSHADER_H
00019 #define SPHERETEXSHADER_H
00020 //
00021 ////////////////////////////////////////////////////////////////////
00022 // Includes
00023 ////////////////////////////////////////////////////////////////////
00024 #include <pandabase.h>
00025 
00026 #include "shader.h"
00027 #include <texture.h>
00028 #include <colorBlendTransition.h>
00029 
00030 ////////////////////////////////////////////////////////////////////
00031 // Defines
00032 ////////////////////////////////////////////////////////////////////
00033 
00034 ////////////////////////////////////////////////////////////////////
00035 //       Class : SpheretexShader
00036 // Description :
00037 ////////////////////////////////////////////////////////////////////
00038 class EXPCL_SHADER SpheretexShader : public Shader
00039 {
00040   public:
00041 
00042     SpheretexShader(Texture* texture = NULL);
00043     ~SpheretexShader() { }
00044 
00045     virtual void config(void);
00046     virtual void apply(Node *node, const AllAttributesWrapper &init_state,
00047                        const AllTransitionsWrapper &net_trans,
00048                        GraphicsStateGuardian *gsg);
00049 
00050     INLINE void set_texture(Texture* texture) {
00051       _texture = texture;
00052       make_dirty();
00053     }
00054     INLINE Texture* get_texture(void) { return _texture; }
00055     INLINE void set_blend_mode(ColorBlendProperty::Mode mode) {
00056       _blend_mode = mode;
00057     }
00058 
00059   protected:
00060 
00061     PT(Texture)                 _texture;
00062     ColorBlendProperty::Mode    _blend_mode;
00063 
00064   public:
00065 
00066     static TypeHandle get_class_type() {
00067       return _type_handle;
00068     }
00069     static void init_type() {
00070       Shader::init_type();
00071       register_type(_type_handle, "SpheretexShader",
00072                           Shader::get_class_type());
00073     }
00074     virtual TypeHandle get_type() const {
00075       return get_class_type();
00076     }
00077     virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00078 
00079   private:
00080 
00081     static TypeHandle _type_handle;
00082 };
00083 
00084 #endif

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