#include "pandabase.h"
#include "pandaNode.h"
#include "renderState.h"
#include "transformState.h"
#include "nodePathComponent.h"
#include "pointerTo.h"
#include "referenceCount.h"
#include "notify.h"
#include "typedObject.h"
#include "nodePath.I"
Go to the source code of this file.
Compounds | |
class | NodePath |
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level interface for manipulating the scene graph. More... | |
Functions | |
ostream & | operator<< (ostream &out, const NodePath &node_path) |
Definition in file nodePath.h.
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Definition at line 1510 of file nodePath.I. |