#include "pandabase.h"#include "pandaNode.h"#include "renderState.h"#include "transformState.h"#include "nodePathComponent.h"#include "pointerTo.h"#include "referenceCount.h"#include "notify.h"#include "typedObject.h"#include "nodePath.I"Go to the source code of this file.
Compounds | |
| class | NodePath |
| NodePath is the fundamental system for disambiguating instances, and also provides a higher-level interface for manipulating the scene graph. More... | |
Functions | |
| ostream & | operator<< (ostream &out, const NodePath &node_path) |
Definition in file nodePath.h.
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Definition at line 1510 of file nodePath.I. |
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