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panda/src/pgraph/nodePathComponent.h

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00001 // Filename: nodePathComponent.h
00002 // Created by:  drose (25Feb02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef NODEPATHCOMPONENT_H
00020 #define NODEPATHCOMPONENT_H
00021 
00022 #include "pandabase.h"
00023 
00024 #include "pandaNode.h"
00025 #include "pointerTo.h"
00026 #include "referenceCount.h"
00027 #include "cycleData.h"
00028 #include "cycleDataReader.h"
00029 #include "cycleDataWriter.h"
00030 
00031 ////////////////////////////////////////////////////////////////////
00032 //       Class : NodePathComponent
00033 // Description : This is one component of a NodePath.  These are
00034 //               stored on each PandaNode, as many as one for each of
00035 //               the possible instances of the node (but they only
00036 //               exist when they are requested, to minimize memory
00037 //               waste).  A NodePath represents a singly-linked list
00038 //               of these from an arbitrary component in the graph to
00039 //               the root.
00040 //
00041 //               This whole NodePath system is used to disambiguate
00042 //               instances in the scene graph, and the
00043 //               NodePathComponents are stored in the nodes themselves
00044 //               to allow the nodes to keep these up to date as the
00045 //               scene graph is manipulated.
00046 ////////////////////////////////////////////////////////////////////
00047 class EXPCL_PANDA NodePathComponent : public ReferenceCount {
00048 private:
00049   INLINE NodePathComponent(PandaNode *node, NodePathComponent *next = NULL);
00050   INLINE NodePathComponent(const NodePathComponent &copy);
00051   INLINE void operator = (const NodePathComponent &copy);
00052 
00053 public:
00054   INLINE ~NodePathComponent();
00055   
00056   INLINE PandaNode *get_node() const;
00057   int get_key() const;
00058   bool is_top_node() const;
00059   INLINE bool is_collapsed() const;
00060   
00061   NodePathComponent *get_next() const;
00062   int get_length() const;
00063   INLINE NodePathComponent *get_collapsed() const;
00064 
00065   bool fix_length();
00066   NodePathComponent *uncollapse();
00067 
00068   void output(ostream &out) const;
00069   
00070 private:
00071   void set_next(NodePathComponent *next);
00072   void set_top_node();
00073   void collapse_with(NodePathComponent *next);
00074 
00075   // We don't have to cycle the _node and _key elements, since these
00076   // are permanent properties of this object.  (Well, the _key is
00077   // semi-permanent: it becomes permanent after it has been set the
00078   // first time.)
00079   PT(PandaNode) _node;
00080   int _key;
00081 
00082   // This is the data that must be cycled between pipeline stages.
00083   class EXPCL_PANDA CData : public CycleData {
00084   public:
00085     INLINE CData();
00086     CData(const CData &copy);
00087     virtual CycleData *make_copy() const;
00088 
00089     PT(NodePathComponent) _next;
00090     int _length;
00091   };
00092 
00093   PipelineCycler<CData> _cycler;
00094   typedef CycleDataReader<CData> CDReader;
00095   typedef CycleDataWriter<CData> CDWriter;
00096 
00097   static int _next_key;
00098 
00099 public:
00100   static TypeHandle get_class_type() {
00101     return _type_handle;
00102   }
00103   static void init_type() {
00104     ReferenceCount::init_type();
00105     register_type(_type_handle, "NodePathComponent",
00106                   ReferenceCount::get_class_type());
00107   }
00108   
00109 private:
00110   static TypeHandle _type_handle;
00111   friend class PandaNode;
00112 };
00113 
00114 INLINE ostream &operator << (ostream &out, const NodePathComponent &comp);
00115 
00116 #include "nodePathComponent.I"
00117 
00118 #endif

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