#include "collisionPolygon.h"
#include "collisionHandler.h"
#include "collisionEntry.h"
#include "collisionSphere.h"
#include "collisionRay.h"
#include "collisionSegment.h"
#include "config_collide.h"
#include "boundingSphere.h"
#include "pointerToArray.h"
#include "geomNode.h"
#include "geom.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "geomPolygon.h"
#include <algorithm>
Go to the source code of this file.
Functions | |
bool | is_right (const LVector2f &v1, const LVector2f &v2) |
Returns true if the 2-d v1 is to the right of v2. |
Definition in file collisionPolygon.cxx.
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Returns true if the 2-d v1 is to the right of v2.
Definition at line 55 of file collisionPolygon.cxx. |