#include "collisionPolygon.h"#include "collisionHandler.h"#include "collisionEntry.h"#include "collisionSphere.h"#include "collisionRay.h"#include "collisionSegment.h"#include "config_collide.h"#include "boundingSphere.h"#include "pointerToArray.h"#include "geomNode.h"#include "geom.h"#include "datagram.h"#include "datagramIterator.h"#include "bamReader.h"#include "bamWriter.h"#include "geomPolygon.h"#include <algorithm>Go to the source code of this file.
Functions | |
| bool | is_right (const LVector2f &v1, const LVector2f &v2) |
| Returns true if the 2-d v1 is to the right of v2. | |
Definition in file collisionPolygon.cxx.
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Returns true if the 2-d v1 is to the right of v2.
Definition at line 55 of file collisionPolygon.cxx. |
1.3