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PlanarReflector Member List

This is the complete list of members for PlanarReflector, including all inherited members.
_castersCasterShader [protected]
_clip_to_planePlanarReflector [protected]
_colorPlanarReflector [protected]
_color_bufferPlanarReflector [protected]
_depth_bufferPlanarReflector [protected]
_frustaFrustumShader [protected]
_multipass_onShader [protected]
_plane_nodePlanarReflector [protected]
_priorityShader [protected]
_save_color_bufferPlanarReflector [protected]
_save_depth_bufferPlanarReflector [protected]
_type_handlePlanarReflector [private, static]
_vizShader [static]
add_caster(NamedNode *node)CasterShader [inline]
add_frustum(LensNode *frust)FrustumShader [inline]
apply(Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg)PlanarReflector [virtual]
CasterShader(void)CasterShader [inline, protected]
check_config() constConfigurable [inline]
config(void)Configurable [inline, virtual]
Configurable(void)Configurable [inline]
force_init_type()PlanarReflector [inline, virtual]
FrustumShader(void)FrustumShader [inline, protected]
get_class_type()PlanarReflector [inline, static]
get_num_casters(void) constCasterShader [inline]
get_num_frusta(void) constFrustumShader [inline]
get_priority(void) constShader [virtual]
get_ref_count() constReferenceCount [inline]
get_type() constPlanarReflector [inline, virtual]
get_type_index() constTypedObject [inline]
get_viz(void)Shader [inline, static]
init(PlaneNode *plane_node, const Colorf &c)PlanarReflector [protected]
init_type()PlanarReflector [inline, static]
is_dirty(void) constConfigurable [inline]
is_exact_type(TypeHandle handle) constTypedObject [inline]
is_of_type(TypeHandle handle) constTypedObject [inline]
LensVector typedefFrustumShader
make_dirty(void)Configurable [inline]
NamedNodeVector typedefCasterShader
ReferenceCount::operator=(const ReferenceCount &)ReferenceCount [inline, protected]
Configurable::operator=(const TypedObject &copy)TypedObject [inline]
PlanarReflector(void)PlanarReflector
PlanarReflector(PlaneNode *plane_node)PlanarReflector
PlanarReflector(const Colorf &c)PlanarReflector
PlanarReflector(PlaneNode *plane_node, const Colorf &c)PlanarReflector
pre_apply(Node *node, const AllAttributesWrapper &init_state, const AllTransitionsWrapper &net_trans, GraphicsStateGuardian *gsg)PlanarReflector [virtual]
ref() constReferenceCount [inline]
ReferenceCount()ReferenceCount [inline, protected]
ReferenceCount(const ReferenceCount &)ReferenceCount [inline, protected]
remove_caster(NamedNode *node)CasterShader [inline]
remove_frustum(LensNode *frust)FrustumShader [inline]
set_clip_to_plane(bool val)PlanarReflector [inline]
set_color(const Colorf &c)PlanarReflector [inline]
set_multipass(bool on)Shader [virtual]
set_plane_node(PlaneNode *p)PlanarReflector [inline]
set_priority(int priority)Shader [virtual]
set_save_color_buffer(bool val)PlanarReflector [inline]
set_save_depth_buffer(bool val)PlanarReflector [inline]
set_viz(Visualize *)Shader [inline, static]
Shader()Shader [protected]
test_ref_count_integrity() constReferenceCount [inline]
TypedObject()TypedObject [inline]
TypedObject(const TypedObject &copy)TypedObject [inline]
unref() constReferenceCount [inline]
~CasterShader(void)CasterShader [inline, virtual]
~FrustumShader(void)FrustumShader [inline, virtual]
~ReferenceCount()ReferenceCount [inline, protected]
~Shader(void)Shader [inline, virtual]
~TypedObject()TypedObject [virtual]

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