People

Producing this animatronic character involved the hard work of many students in the Entertainment Technology Center (ETC), a masters program at Carnegie Mellon University. The character also required the integration of a number of disparate technologies.

ETC graduate student Tim Eck first envisioned the idea of creating technology to allow a guest to talk interactively (conversationally) with an animatronic character. His collaboration with field robotics project engineer Todd Camill led to the founding of the Interactive Animatronic Initiative (IAI). Once their vision was pitched to the Entertainment Technology Center, co-directors Don Marinelli and Randy Pausch took the chance on supporting the project and populating the team with a group of ETC students.

Thus the Interactive Animatronics Initiative began their work and "Doc" Beardsley was born. After seven weeks, the project's status was reviewed and granted another seven week ETC project cycle to continue development. Here is a list of the individuals contributing to "Doc" Beardsley:

 

Cycle 4 (Sept/Oct/Nov/Dec, 2001) -

Kevin Auyoung - interaction design, ShowSmith implementation, logo design, hardware design

Tim Eck - mechanism design / fabrication / implementation, animatronic programming, sound production, room design, interaction design

Todd Camill - team advisor, ISPS coding

Jason Lentz - room design / construction, interaction design

Billy Mitas - Doc skin consrtuction, room design / construction, interaction design

Randy Hsiao - ShowSmith software design/implementation

Ron Weaver - script writing, interaction design

Amanda Kraemer - prop design / construction

Jessica M Liberatore - prop design / construction

 

Cycle 3 (Mar/April/May, 2001) -

Tim Eck - eyelid mechanism design / fabrication / implementation, animatronic programming, sound production, interaction design

Todd Camill - team advisor, sculpting, skin production

Ron Weaver - discussion engine enhancements, synthetic interview code, script writing, creating Sphinx language models, sound recording, user testing

 

Cycle 2 (Jan/Feb/Mar, 2001) -

Tim Eck - ETC project lead, neck mechanism design / fabrication / implementation, animatronic programming, skin molding, sound production

Todd Camill - team advisor, sculpting, mechanical implementation, skin molding

Ron Weaver - discussion engine design/implementation, synthetic interview code, script writing, Sphinx language model improvement, sound recording

Randy Hsiao - motion blending software design/implementation, vision perception design/implemenation

Bryan Jacobs - audio perception design/implementation, vision perception design/implementation, sound editing

Brian Shoaf - talented voice of "Doc" Beardsley, improvisational skills

 

Cycle 1 (Nov/Dec, 2000) -

Tim Eck - initial vision, mechanical design/implementation, animatronic programming, sound production, and Gilderfluke software integration

Todd Camill - IAI founder, team advisor, mechanical implementation, robotics ingenuity, sculpting

Ron Weaver - virtual models, character development, script writing, sound recording/editing, character state programming, and synthetic interview code

Jeremy Richardson - web-based user testing, database design, Sphinx software integration, animatronic integration, and preliminary research

Dave Hirshfield - synthetic interview integration, animatronic software, hardware communication, and Gilderfluke integration

Brian Shoaf - talented voice of "Doc" Beardsley, improvisational skills

Kevin Auyoung - virtual model assistance, Sphinx research

 

Outside Contributions -

But it wasn't just the work of Entertainment Technology students which allowed "Doc" Beardsley to exist. A number of separate technologies were incorporated including :

Synthetic Interview Software -

Scott Stevens, Don Marinelli, Mike Cristel

Sphinx Language Models -

Kevin Lenzo, Arthur Toth, Alex Haughtman

Purchased Hardware/Software -

Gilderfluke Animatronic Hardware and Software

Open Source Software -

Sphinx, OpenCV

 

Special Thanks -

The IAI team would like to thank the following individuals and organizations for their support, advice, and assistance along the way:

 

Don Marinelli and Randy Pausch, ETC co-directors for their support of the project

The Entertainment Technology Center faculty and students as they continually encourage the team and offer constructive criticism

Brenda Harger for character consultation

Reid Simmons and his assistance with the IPC system

Dan Schoedel for his assistance in lighting design

Jared Bishop as the voice of the Interminator

Jon Parise, Wil Paredes, Russ Schaaf, David Hirschfield, and Nate Jones for code assistance.

CMU College of Fine Arts recording studio for sound recording equipment

CMU Drama, Natalie Baker's voice talent class, Producing for Television and Film (Jeramy Byford, Kassity Fojt, Scott Nestel).

The Art Institute of Pittsburgh, Billy Mitas's "Doc Beardsley Presents..." Workshop

 

Thanks to the support of these individuals, the technologies invovled, and the work of the Interactive Animatronics Initiative team, "Doc" Beardsley now lives happily at the Entertainment Technology Center. In the future he may consent to participate in live chats with his adoring fans. Until then keep your eyes open for upcoming lectures, speeches, and appearances by this astounding inventor.

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The Interactive Animatronics Initiative (IAI) is a joint initiative between the Field Robotics Center (FRC) and the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU).

Carnegie Mellon University, Entertainment Technology Center (c) 2001