Core.Object | +--Engine.Actor | +--stars.star
00001 //============================================================================= 00002 // star. 00003 //============================================================================= 00004 class star expands Actor; 00005 00006 #exec MESH IMPORT MESH=star ANIVFILE=MODELS\star_a.3d DATAFILE=MODELS\star_d.3d X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=star X=0 Y=0 Z=0 00008 00009 #exec MESH SEQUENCE MESH=star SEQ=All STARTFRAME=0 NUMFRAMES=61 00010 #exec MESH SEQUENCE MESH=star SEQ=star STARTFRAME=0 NUMFRAMES=61 00011 00012 #exec TEXTURE IMPORT NAME=Jstar1 FILE=MODELS\star1.PCX GROUP=Skins FLAGS=2 // Material #1 00013 00014 #exec MESHMAP NEW MESHMAP=star MESH=star 00015 #exec MESHMAP SCALE MESHMAP=star X=0.1 Y=0.1 Z=0.2 00016 00017 #exec MESHMAP SETTEXTURE MESHMAP=star NUM=1 TEXTURE=Botpack.ShaneFx.sides 00018 00019 defaultproperties 00020 { 00021 DrawType=DT_Mesh 00022 Mesh=star 00023 00024 } 00025 00026 event BeginPlay() 00027 { 00028 loopAnim('star'); 00029 AmbientGlow = 153; 00030 ScaleGlow = 5.000000; 00031 LightType = LT_Steady; 00032 LightRadius = 4; 00033 bCorona = true; 00034 Style = STY_Translucent; 00035 }