stars
Class star

source: e:\games\UnrealTournament\stars\Classes\star.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--stars.star
Direct Known Subclasses:None

class star
extends Engine.Actor

//============================================================================= // star. //=============================================================================

Source Code


00001	//=============================================================================
00002	// star.
00003	//=============================================================================
00004	class star expands Actor;
00005	
00006	#exec MESH IMPORT MESH=star ANIVFILE=MODELS\star_a.3d DATAFILE=MODELS\star_d.3d X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=star X=0 Y=0 Z=0
00008	
00009	#exec MESH SEQUENCE MESH=star SEQ=All  STARTFRAME=0 NUMFRAMES=61
00010	#exec MESH SEQUENCE MESH=star SEQ=star STARTFRAME=0 NUMFRAMES=61
00011	
00012	#exec TEXTURE IMPORT NAME=Jstar1 FILE=MODELS\star1.PCX GROUP=Skins FLAGS=2 // Material #1
00013	
00014	#exec MESHMAP NEW   MESHMAP=star MESH=star
00015	#exec MESHMAP SCALE MESHMAP=star X=0.1 Y=0.1 Z=0.2
00016	
00017	#exec MESHMAP SETTEXTURE MESHMAP=star NUM=1 TEXTURE=Botpack.ShaneFx.sides
00018	
00019	defaultproperties
00020	{	
00021		DrawType=DT_Mesh
00022	    	Mesh=star
00023		
00024	}
00025	
00026	event BeginPlay()
00027	{
00028		loopAnim('star');
00029		AmbientGlow = 153;
00030		ScaleGlow = 5.000000;
00031		LightType = LT_Steady;
00032		LightRadius = 4;
00033		bCorona = true;
00034		Style = STY_Translucent;
00035	}

End Source Code