UnrealShare
Class WaterZone

source: e:\games\UnrealTournament\UnrealShare\Classes\WaterZone.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--Engine.ZoneInfo
            |
            +--UnrealShare.WaterZone
Direct Known Subclasses:None

class WaterZone
extends Engine.ZoneInfo



Source Code


00001	class WaterZone extends ZoneInfo;
00002	
00003	#exec AUDIO IMPORT FILE="Sounds\Generic\dsplash.WAV" NAME="DSplash" GROUP="Generic"
00004	#exec AUDIO IMPORT FILE="Sounds\Generic\wtrexit1.WAV" NAME="WtrExit1" GROUP="Generic"
00005	
00006	//#exec AUDIO IMPORT FILE="Sounds\Generic\uWater1a.WAV" NAME="InWater" GROUP="Generic"
00007	//	AmbientSound=InWater
00008	
00009	defaultproperties
00010	{
00011	     ZoneName="Underwater"
00012	     EntrySound=Sound'UnrealShare.Generic.DSplash'
00013	     ExitSound=Sound'UnrealShare.Generic.WtrExit1'
00014	     EntryActor=Class'UnrealShare.WaterImpact'
00015	     ExitActor=Class'UnrealShare.WaterImpact'
00016	     bWaterZone=True
00017	     ViewFlash=(X=-0.078000,Y=-0.078000,Z=-0.078000)
00018	     ViewFog=(X=0.128900,Y=0.195300,Z=0.175780)
00019	}

End Source Code