Core.Object | +--Engine.Actor | +--Engine.Info | +--Engine.ZoneInfo | +--UnrealShare.WaterZone
00001 class WaterZone extends ZoneInfo; 00002 00003 #exec AUDIO IMPORT FILE="Sounds\Generic\dsplash.WAV" NAME="DSplash" GROUP="Generic" 00004 #exec AUDIO IMPORT FILE="Sounds\Generic\wtrexit1.WAV" NAME="WtrExit1" GROUP="Generic" 00005 00006 //#exec AUDIO IMPORT FILE="Sounds\Generic\uWater1a.WAV" NAME="InWater" GROUP="Generic" 00007 // AmbientSound=InWater 00008 00009 defaultproperties 00010 { 00011 ZoneName="Underwater" 00012 EntrySound=Sound'UnrealShare.Generic.DSplash' 00013 ExitSound=Sound'UnrealShare.Generic.WtrExit1' 00014 EntryActor=Class'UnrealShare.WaterImpact' 00015 ExitActor=Class'UnrealShare.WaterImpact' 00016 bWaterZone=True 00017 ViewFlash=(X=-0.078000,Y=-0.078000,Z=-0.078000) 00018 ViewFog=(X=0.128900,Y=0.195300,Z=0.175780) 00019 }