Core.Object | +--Engine.Actor | +--Engine.Projectile | +--UnrealShare.SlithProjectile
Direct Known Subclasses:None |
Variables | |
float |
DotProduct |
rotator |
RandRot |
vector |
SurfaceNormal |
bool |
bInAir |
int |
i |
States | |
OnSurface, Flying |
Function Summary | |
void |
Explode(vector HitLocation, vector HitNormal) |
void |
Timer() |
State OnSurface Function Summary | |
void |
ProcessTouch(Actor Other, vector HitLocation) |
State Flying Function Summary | |
void |
BeginState() |
void |
HitWall(vector HitNormal, Actor Wall) |
void |
TakeDamage(int NDamage, Pawn instigatedBy, Vector hitlocation, vector momentum, name damageType) |
void |
ProcessTouch(Actor Other, vector HitLocation) |