UnrealShare
Class SlimeZone

source: e:\games\UnrealTournament\UnrealShare\Classes\SlimeZone.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--Engine.ZoneInfo
            |
            +--UnrealShare.SlimeZone
Direct Known Subclasses:None

class SlimeZone
extends Engine.ZoneInfo



Source Code


00001	class SlimeZone extends ZoneInfo;
00002	
00003	#exec AUDIO IMPORT FILE="Sounds\Generic\GoopE1.WAV" NAME="LavaEx" GROUP="Generic"
00004	#exec AUDIO IMPORT FILE="Sounds\Generic\GoopJ1.WAV" NAME="LavaEn" GROUP="Generic"
00005	//#exec AUDIO IMPORT FILE="Sounds\Generic\uGoop1.WAV" NAME="InGoop" GROUP="Generic"
00006	//    AmbientSound=InGoop
00007	
00008	defaultproperties
00009	{
00010	     DamagePerSec=40
00011	     DamageType=Corroded
00012	     EntrySound=Sound'UnrealShare.Generic.LavaEn'
00013	     ExitSound=Sound'UnrealShare.Generic.LavaEx'
00014	     EntryActor=Class'UnrealShare.GreenSmokePuff'
00015	     ExitActor=Class'UnrealShare.GreenSmokePuff'
00016	     bWaterZone=True
00017	     bPainZone=True
00018	     bDestructive=True
00019	     ViewFlash=(X=-0.117200,Y=-0.117200,Z=-0.117200)
00020	     ViewFog=(X=0.187500,Y=0.281250,Z=0.093750)
00021	}

End Source Code