Core.Object | +--Engine.Actor | +--Engine.Projectile | +--UnrealShare.rocket | +--UnrealShare.SeekingRocket
simulated
PostBeginPlay()
void
Timer()
BeginState()
00001 //============================================================================= 00002 // SeekingRocket. 00003 //============================================================================= 00004 class SeekingRocket extends rocket; 00005 00006 simulated function PostBeginPlay() 00007 { 00008 Count = -0.1; 00009 if (Level.bHighDetailMode) SmokeRate = 0.035; 00010 else SmokeRate = 0.15; 00011 } 00012 00013 function Timer() 00014 { 00015 local vector SeekingDir; 00016 00017 If (Seeking != None && Seeking != Instigator) 00018 { 00019 SeekingDir = Normal(Seeking.Location - Location); 00020 if ( (SeekingDir Dot InitialDir) > 0 ) 00021 { 00022 MagnitudeVel = VSize(Velocity); 00023 Velocity = MagnitudeVel * Normal(SeekingDir * 0.47 * MagnitudeVel + Velocity); 00024 SetRotation(rotator(Velocity)); 00025 } 00026 } 00027 } 00028 00029 auto state Flying 00030 { 00031 function BeginState() 00032 { 00033 SetTimer(0.15,True); 00034 Super.BeginState(); 00035 } 00036 } 00037 00038 defaultproperties 00039 { 00040 bNetTemporary=False 00041 RemoteRole=ROLE_DumbProxy 00042 LifeSpan=10.000000 00043 LightBrightness=182 00044 LightHue=27 00045 LightSaturation=75 00046 LightRadius=8 00047 bCorona=False 00048 }