Core.Object | +--Engine.Actor | +--Engine.Pawn | +--UnrealShare.Bots | +--UnrealShare.HumanBot | +--UnrealShare.MaleBot | +--UnrealShare.MaleThreeBot
void
ForceMeshToExist()
00001 //============================================================================= 00002 // MaleThreeBot. 00003 //============================================================================= 00004 class MaleThreeBot extends MaleBot; 00005 00006 #exec AUDIO IMPORT FILE="Sounds\male\jump11.WAV" NAME="MJump3" GROUP="Male" 00007 #exec AUDIO IMPORT FILE="Sounds\male\land12.WAV" NAME="MLand3" GROUP="Male" 00008 00009 function ForceMeshToExist() 00010 { 00011 Spawn(class'MaleThree'); 00012 } 00013 00014 defaultproperties 00015 { 00016 CarcassType=Class'UnrealShare.MaleThreeCarcass' 00017 LandGrunt=Sound'UnrealShare.Male.MLand3' 00018 JumpSound=Sound'UnrealShare.Male.MJump3' 00019 Skin=Texture'UnrealShare.Skins.Dante' 00020 Mesh=LodMesh'UnrealShare.Male3' 00021 }