UnrealShare
Class MaleThreeBot

source: e:\games\UnrealTournament\UnrealShare\Classes\MaleThreeBot.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Pawn
         |
         +--UnrealShare.Bots
            |
            +--UnrealShare.HumanBot
               |
               +--UnrealShare.MaleBot
                  |
                  +--UnrealShare.MaleThreeBot
Direct Known Subclasses:None

class MaleThreeBot
extends UnrealShare.MaleBot

//============================================================================= // MaleThreeBot. //=============================================================================

Function Summary
 void ForceMeshToExist()



Source Code


00001	//=============================================================================
00002	// MaleThreeBot.
00003	//=============================================================================
00004	class MaleThreeBot extends MaleBot;
00005	
00006	#exec AUDIO IMPORT FILE="Sounds\male\jump11.WAV" NAME="MJump3" GROUP="Male"
00007	#exec AUDIO IMPORT FILE="Sounds\male\land12.WAV" NAME="MLand3" GROUP="Male"
00008	
00009	function ForceMeshToExist()
00010	{
00011		Spawn(class'MaleThree');
00012	}
00013	
00014	defaultproperties
00015	{
00016	     CarcassType=Class'UnrealShare.MaleThreeCarcass'
00017	     LandGrunt=Sound'UnrealShare.Male.MLand3'
00018	     JumpSound=Sound'UnrealShare.Male.MJump3'
00019	     Skin=Texture'UnrealShare.Skins.Dante'
00020	     Mesh=LodMesh'UnrealShare.Male3'
00021	}

End Source Code