Core.Object | +--Engine.Actor | +--Engine.Info | +--Engine.ZoneInfo | +--UnrealShare.LavaZone
00001 class LavaZone extends ZoneInfo; 00002 00003 #exec AUDIO IMPORT FILE="Sounds\Generic\GoopE1.WAV" NAME="LavaEx" GROUP="Generic" 00004 #exec AUDIO IMPORT FILE="Sounds\Generic\GoopJ1.WAV" NAME="LavaEn" GROUP="Generic" 00005 //#exec AUDIO IMPORT FILE="Sounds\Generic\uLava1.WAV" NAME="InLava" GROUP="Generic" 00006 // AmbientSound=InLava 00007 00008 defaultproperties 00009 { 00010 DamagePerSec=40 00011 DamageType=Burned 00012 EntrySound=Sound'UnrealShare.Generic.LavaEn' 00013 ExitSound=Sound'UnrealShare.Generic.LavaEx' 00014 EntryActor=Class'UnrealShare.FlameExplosion' 00015 ExitActor=Class'UnrealShare.FlameExplosion' 00016 bWaterZone=True 00017 bPainZone=True 00018 bDestructive=True 00019 bNoInventory=True 00020 ViewFog=(X=0.585938,Y=0.195313,Z=0.078125) 00021 }